At south east i found motherload but also lava. Needed to check that in controls option.ĩ. Building tutorial didn't tell me that B is building button. Some indication what is under mouse cursor. Every shot feels like bleeding resources.ħ. Damage of weapons and drill is to low for health of monsters. First monster almost killed me because I didn't know how to change to my weapon.ĥ. Did not see any indication of how many bullets is in magazine.Ĥ. ![]() Also it took me a while to figure out how iron ore looks like.ģ. Only after first wave i noticed countdown. I didn't know there will be a wave until it came. Tutorial has not prepared me at all for game. ![]() Throw a grenade and its blast radius will chunk everything in an almost perfect circle to pieces, but the ensuing destruction also means that the remaining rock wall is weak enough to crumble under the heat of the lava on the other side.Games looks promising but needs some quality of life.ġ. I'm also reminded of the similarly physics-based Noita, where every pixel is simulated and impacted by elements. As you drill, tunnel walls form around you with the same satisfying feeling you get from power washing, or from toppling a tower in Teardown. ![]() In what I can only describe as "not your daddy's Dig Dug," gameplay has you drilling your way through a darkly lit cave system to search for resources or enemies, with some impressively detailed physics. Like all macguffins, you're not the only one after the Lumen minerals, or the only one willing to fight for them. You're humanity's last hope to obtain the precious Lumen minerals, which store up enough energy to stave off extinction. Lumencraft developer 2Dynamic Games describes it as a top-down shooter with tower defense elements like turrets to fend off huge swarms of underground bugs.
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